bmv2
Designing your own switch target with bmv2
control_action.h
1 /* Copyright 2013-present Barefoot Networks, Inc.
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 /*
17  * Antonin Bas (antonin@barefootnetworks.com)
18  *
19  */
20 
21 #ifndef BM_BM_SIM_CONTROL_ACTION_H_
22 #define BM_BM_SIM_CONTROL_ACTION_H_
23 
24 #include <memory>
25 #include <string>
26 
27 #include "control_flow.h"
28 
29 namespace bm {
30 
31 class Packet;
32 class ActionFn;
33 
34 class ControlAction : public ControlFlowNode {
35  public:
36  ControlAction(const std::string &name, p4object_id_t id);
37 
38  ControlAction(const std::string &name, p4object_id_t id,
39  std::unique_ptr<SourceInfo> source_info);
40 
41  void set_next_node(ControlFlowNode *next_node);
42 
43  void set_action(ActionFn *action);
44 
45  const ControlFlowNode *operator()(Packet *pkt) const override;
46 
47  private:
48  ControlFlowNode *next_node{nullptr};
49  ActionFn *action;
50 };
51 
52 } // namespace bm
53 
54 #endif // BM_BM_SIM_CONTROL_ACTION_H_